Gamification

Looking forward > Topics in stem / Future trends in life and education

1 Year or Less Learning analytics Mobile learning Online learning  Virtual and remote laboratories 2-3 years adoption 3D printing (I’ve also read 5-7 years) Games and Gamification  Immersive learning environments Wearable technology (yes! waiting for my clothes that automatically adjust for temperature!) 4-5 years adoption  Flexible displays  Internet of Things (Everything physical is tagged; everything is taggable; everything connects with technology think RFID, QR, etc. ...

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Everything I know about work life, I learned in Dungeons & Dragons

Interesting post about Dungeons & Dragon play and how it relates to work: One spell, used well, can be more powerful than an entire book full of spells. I first met Ivan when he showed up for a game in Steve’s standard D&D world. Ivan drew up a first-level wizard character who had almost no hit-points and only one wimpy spell: cast an illusion. Whereupon ...

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Game dynamics in the real world

I read this post about game dynamics in “real life” (aka not a game), which started a thought chain… In a nutshell, game dynamics in social media and in IRL (in real life, whatever that really means, I live mostly online… lol) appear in: Rewards and points to play, such as frequent flyer programs and Las Vegas casinos/resorts Facebook is a game because of its ...

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For Zynga game users (you know, farmville, mafiawars, vampirewars, etc….)

Interesting article about the fallout over Zynga (Farmville, Mafia Wars, etc., which all have huge communities on facebook) and its scam ads. Hmm, yet another reason to pay attention to what you click on and ALWAYS read the TOS. 😉 “Zynga insists they are serious about cleaning up the industry. And today Pincus has announced that the company will remove all offer advertising from their ...

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Obsolete technologies: the losers

Today’s post is all about obsolete technologies. Contrary to the what?s next people, I do not believe libraries are going anywhere. I do think libraries will continue to evolve as community space and that more of our products and services will be digitally based (especially if kindle continues to catch on), but considering most libraries are free, we fit perfectly into the economy of free! ...

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New art, new writings, podcasts & video — it’s moonshine

The latest issue of moonshine, a magazine of the southern arts is available online (& free) athttp://www.moonshine.southerncreativity.com ————————-A game of words — a game of chance? What is love? Inspiration? Creativity? A reflection of ourselves? Our best selves? Our worst selves? This month we explore the many dimensions of being human from complex family dynamics to first love to the love of beauty and art… ...

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Library news roundup: nexgen catalogs, institutional repositories, and more

Well, since I have so many little library related tidbits floating around in my reader, I’m just going to do a roundup: Over at the shifted librarian, she has a nice blog post about the new startup project, bibliocommons @ the Oakville, Ontario library, to build a library catalog interface from scratch. The interface includes things like reviews, tagging, faceted searching, etc. Looks very drupalesque ...

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twitting a twebinar

So, I’m in the middle of a twebinar called Game Changing Moves: Who Really Owns Your Brand?Anyhow, so it’s a webinar with a twitter element thrown in and I am taking a break. The topic is interesting (branding in the web2.0+ world), but I think this might be more multitasking than my brain can handle. I’m having a hard time watching the video feed, listening ...

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it’s all photoshop to me — on film and reality

Well, I thought about pre-posting (aka future posting) a few entries, but then I decided against it. So, you all got a break from me, while I got break from computers and some days, even technology, well, except for my camera. ;-D I did finally fully migrate from film to digital. I’m still not sure I buy into the whole “death of film” idea, but ...

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Voyager tutorials as interactive game (sort of)

If you’ve not seen the tutorial from the Univ. of Auckland before, it is kind of an interesting (and different!) approach to teaching users about Voyager — very video gamesque, in as much as a tutorial probably can be. 😉 It’s not the most indepth, but looks to cover the basics. Main table of contents, which also provides some story elements: http://www.library.auckland.ac.nz/instruct/tutorials/voyager/toc.html Tutorials:http://www.library.auckland.ac.nz/instruct/tutorials/voyager/index.html

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